Tuesday, April 16, 2013

A rough outline of each of our duties so far.

Here is our assigned jobs at the moment. Feel free to add whatever you want to the list. Remember, try to knock out the 3D models as fast as possible. Rebecca said not every model has to have a texture. We can have a simple model without any texture but with some color and material properties added to further describe the object. i.e. a model of a metal door just colored grey and some glossy shader properties added to it will work fine.

Nick -

  • Textures:
    • Nether Portal
    • anything else i decide to model. i'll keep everyone updated.
  • 3D: 
    • Lab Room
    • Nether Portal
    • Nether objects
  • Scripting


Erika -

  • Textures:
    • ground tiles no lava
    • Skybox a la Book of Eli
      • tim burton like clouds
      • upward: sky
      • middle is sky to mist
      • below abyss
      • distant islands and planets
    • Lab textures
      • dirty
  • 3D:
    • stone alters
    • dead plants
  • references:
    • Halflife 1 Xen


Andrew -

  • 3D:
    • Nether
    • Lab Props/elements
    • Ruins

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