Monday, April 22, 2013

Le Portal (Updated: Worm thing)

Haven't rigged or animated it yet.

UPDATE:
I made another toothy thing.

Basic Nether Layout

Ok, so here are a few sketches to show the general area of the nether. The portal with be located in the dead center of the map. Other than that, the rest of these ideas are totally open to change based on who ever is working on which part. For example: lets say Erika is drawing up some texture tiles for the terrain but decides that mud has no real place in the map. Then its totally cool if you want to cut it from the list. As always, feel free to add anything you'd like to this as well.


I also just thought of a cool idea for a teleporting rock or area that when the player collides with it, will then be teleported to another island. I'll ask Rebecca tomorrow if thats a possibility as far as code goes tomorrow.

I'm going to build the portal tonight. Then get to work on modeling some more features for the nether. specifically things to be brought back to the lab.

Erika: Andrew and I decided the lab would look better without textures. Feel free to take on anything listed in the images below, or on the list from earlier. You can add anything you want too.

Andrew will be working on some more models for the lab and start building the nether itself as well.

Looking forward to seeing everyone's progress tomorrow!

Sunday, April 21, 2013

Lab Progress

Hey guys, So here's the lab so far. I all i have to do is seal a few seams here and there. I'll get to work on the portal next. and then I have a few ideas for some simple creatures I can model for the Nether (I'll try and get those concepts up tonight as well.






Tuesday, April 16, 2013

A rough outline of each of our duties so far.

Here is our assigned jobs at the moment. Feel free to add whatever you want to the list. Remember, try to knock out the 3D models as fast as possible. Rebecca said not every model has to have a texture. We can have a simple model without any texture but with some color and material properties added to further describe the object. i.e. a model of a metal door just colored grey and some glossy shader properties added to it will work fine.

Nick -

  • Textures:
    • Nether Portal
    • anything else i decide to model. i'll keep everyone updated.
  • 3D: 
    • Lab Room
    • Nether Portal
    • Nether objects
  • Scripting


Erika -

  • Textures:
    • ground tiles no lava
    • Skybox a la Book of Eli
      • tim burton like clouds
      • upward: sky
      • middle is sky to mist
      • below abyss
      • distant islands and planets
    • Lab textures
      • dirty
  • 3D:
    • stone alters
    • dead plants
  • references:
    • Halflife 1 Xen


Andrew -

  • 3D:
    • Nether
    • Lab Props/elements
    • Ruins

here are some more






Some References